About us

ABOUT BREAKING STUDIO

The people behind the experience.

Breaking Studio is built by a multidisciplinary team bringing together art, programming, level design, sound, music and UI/UX.

Different disciplines, working toward the same experience.

THE TEAM

Six people. Different disciplines. One team.

GIULIA

CEO · Art Director · CG Artist

LOTHAR

Senior Programmer

RIVEN

Level Designer

MOMO

Sound Designer · Programmer

WEGO

Music Composer

CHRISTIAN

UI/UX Designer

HOW WE WORK TOGETHER

The work doesn't happen in departments.

A game can be programmed correctly, beautifully rendered and perfectly scored — and still feel disconnected. We try to avoid that by giving every discipline the same destination.

01 — ONE DIRECTION

Different disciplines should solve the same problem.

Art, code, level design, sound, music and interface don't develop in isolation. Decisions are shared when they affect the experience as a whole.

02 — QUESTION FIRST

We ask why before deciding how.

Before adding a mechanic, visual element or technical solution, we ask what it contributes to the experience.

03 — ITERATE TOGETHER

Good ideas get better when disciplines meet early.

We prefer testing, discussing and refining ideas while they are still flexible instead of polishing disconnected pieces and trying to make them fit at the end.

BEHIND THE WORK

Experiences are built through iteration.

01 — CONCEPT

02 — MODELING

03 — ANIMATION

04 — CUTSCENE

05 — LEVEL DESIGN

06 — DRESSING

07 — FINAL

AS WE GROW

Some things shouldn't scale away.

01

CREATIVE OWNERSHIP

Strong direction, open contribution.

A clear direction doesn't mean ideas only come from one person. It means everyone understands what the project is trying to become.

02

QUALITY OVER VOLUME

We would rather make fewer things with a reason to exist.

Growth shouldn't mean filling a catalogue. Each project should strengthen the studio we're trying to build.

03

RESPECT

For the people experiencing the work — and the people making it.

Clear expectations, honest communication and respect for people's time matter inside the studio too.

Small enough for every discipline to matter.

In a focused team, decisions travel quickly. Art can affect level design. Sound can change timing. A technical constraint can become a creative idea. UI can reshape how an interaction is understood.

That proximity between disciplines is something we want to keep as Breaking Studio grows.

ART

PROGRAMMING

LEVEL DESIGN

SOUND

MUSIC

UI / UX

The studio is best understood through what it makes.

Meet the worlds, systems and experiences we're building together.